A lot of work has been done to The Office Park since the original release, and a lot of changes have been made to the original design documents (some of which will not be seen for another release or two). This isn't a bad thing, but testament to development as a process. From inception, we gain experience, learn, adapt, and - hopefully - succeed.
Inadequate record keeping means that a more explicit changelog is impossible, but I have made an effort to glaze over some of the more notable changes in this post.
Changes from Beta 0.5 to Beta 1.0 are as follows.
Gameplay:
-Entire courtyard reworked.
-Weapon spawns adjusted.
-Additional vents added inside administration building.
-More decals, overlays, and props added for detail.
-Locked two rooms in administration building.
-Removed unfinished alternate route on ground level leading outside the office park.
-Removed exit to balcony from starting location - players can still look out to the courtyard via peephole.
-Extra door added in administration building between rooms.
Technical:
-Lighting adjusted in numerous areas.
-Cieling light textures that were previously lit when off were fixed.
-A number of textures were adjusted.
-Changed a number of prop_static entities to prop_physics entities.
-Changed some func_details to world geometry.
-Changed some world geometry to func_details.
-Adjusted func_viscluster in courtyard
-Navmesh edited for greater functionality. OBSCURED marks used more liberally and open areas were weeded of excess navigation squares.
Subscribe to:
Post Comments (Atom)
About Me
- Nick Woll
- Nick Woll grew up in the Florida Keys, and is furthering himself in the fields of writing, software development, and web design. You can contact him at nwoll27 at gmail dot com.
No comments:
Post a Comment