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The current map in development is Concrete Bayou 01 - The Office Park.

The current version is Beta 1.0 - Download

Monday, April 13, 2009

The Office Park - Known Bugs

I've decided to repost this list from Automated Sweet Talk since it's only appropriate that I plug the Concrete Bayou blog in relation to the Concrete Bayou campaign. This makes me sad, because I like the Automated Sweet Talk blog, despite never accumulating any readers. If you'd like to make me happy, start reading that blog too. Provided below is a current list of known bugs in Concrete Bayou 01 - The Office Park.

If anyone sees anything that's not on this list, please comment here or otherwise let me know so that I can add it and get to work.

Known Bugs/Issues - Updated 4/26/09
-Several displacement surfaces cause NoDraw surfaces to be exposed.
-Displacement edges render incorrectly (seen in several locations, let me know if you see others: ledge outside of first office, room with broken wall dividing offices)
-Purple haze on higher graphics settings (SDK issue, everyone probably knows by now)
-Warehouse crescendo can be skipped *FIXED*
-Vents in administration building DONT spawn zombies *FIXED*
-Some textures for flourescent lights that are OFF are wrong.
-Lighting in general is off. Light sources are missing in places where lighting exists (mainly the admin building).
-Fire doesn't generate light. *FIXED*
-Zombies don't spawn in one of the side rooms on the lower floor. *FIXED*
-Weapon spawns need balancing. *FIXED*
-Ammo piles don't spawn correctly.
-Washing machine boxes blocking the path past the warehouse entrance are clipping into the wall. *FIXED*
-Fire at crescendo event takes up larger area than intended. *FIXED*(No longer considered a bug)


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Nick Woll grew up in the Florida Keys, and is furthering himself in the fields of writing, software development, and web design. You can contact him at nwoll27 at gmail dot com.